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I thoroughly enjoyed the game! Though I got stuck at the ending, I'm eager to see this game continued. Subscribing to my YouTube channel would be awesome—I'd love to play any future games you create!

31 Days of Indie Horror Gaming: Dive into the Dark World of Moonbunny - YouTube

Thank You so much <3 , I'm really happy you liked it and have fun. that's what I want to people feel when play moonbunny, Lot of work to do still. And yes, you didn't used block (S) :D 

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Cannot start game, I click on start and nothing occurs

It works fine :(  did you played ?

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me too, black screen after clicking on start. windows11, chrome

Played the Demo.
Honestly, the idea, atmosphere and environment are really awesome.
But I have 3 Major Issues right now.

1) For some reason, the walking animation is broken.  Seems like the character walks for a milisecond and for a milisecond goes to his idle stance.  Its all Jittery.

2)  The Gameplay gets boring and repetitive fast.  It's just button mashing those bug enemies, and parrying when that bigger enemy pops up.

3) Edginess is cool, but when it's overplayed, it just gets annoying really quick. The Main character drops his edgy lines every 5 second, and it gets old and annoying, instead of badass. Also, Pitched down Demonic voice doesnt seem fitting. I hope down the line you can actually find a good VA for the character.

Hope these issues get ironed out slowly. Best wishes to you and your project~

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Thanks for feedback <3 really appreciate it, about  1) I'm not sure what you saying, like running animation is not working? like in trailer?    is fps high?  maybe low fps ? 2) I hope to final product wont be boring <3    and   3) it's just black sketch for how sound could be, really needs improvement and slow down replicas, I agree.   2

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cool

Thank you recording screen <3 it helps a lot sometimes to detect some issues <3 

I wonder, is this recording low fps itself or game was low in fps too?

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Pretty cool! A bit finnicky in the controls maybe, could be more responsive in a way, not sure how to explain. But nonetheless, well done! Like that you gave our hero it's own (rude) style, but without overdoing it.

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Thank you for your comment <3. It means a lot for me!   Can you explain little bit more about controls?  did you used Keyboard or Gamepad, and other details.

Hey, played it again, not sure what I mean with 'finnicky', it's actually quite responsive. I think I tried to jump over an axe, landing in a group of mosquitos and then the movement options are limited, you cannot really quickly get rid of a group like that, but that's more the nature of the controls than the responsiveness. So, forget what I said :-) 

What I do think is that the hitboxes could be easier or more clear or actually surrounding the enemies. It's hard to guess when you actually hit a creature and when you miss, especially with the reaper boss. That's in your game, right? Or am I now mixing up games?

I'm playing on keyboard btw.

Did end up respawning out of view btw. I jumped over that axe on a narrow wall, dropping through a long corridor with horizontal moving spikes, was killed by one of the spikes and respawned while not being able to see myself, could still move, hearing myself, but couldn't come in view anymore. Apparently I could die out of view, but even after dying, I'd respawn the same way, so no way to recover from that.

Thanks again, its checkpoint bug I'm trying to fix.   and yes, reaper boss is in this game :D so what's overall thought?  do you like what it can be?

I think it's a really good start, takes a bit getting used to the style, but I enjoyed playing the game. Did get a bit fed up with the Reaper so I haven't defeated him yet. But overall I would say you're on the right track!

Now that I've played it a few times I think toning down the frequency a little bit of what our friendly bunny says might be good, especially when killing enemies. Or have more different sounds, maybe  a mix of a bit shorter sounds that happen more often, with snarky things every now and then.

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Agree  , sound is really sketchy right now.  it needs a lot of work.